2024-0718-2230 'Against the Storm' Postmortem
- type of notes
#ToBeArchived
Slip-box
To be fleeting notes
Fleeting
To be literature notes (Understanding)
L-Origin
L-My Words
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No stakeholders, no investors
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Distributed company management
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Clarktank
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需要考虑可实现性
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考虑 howtomarketagame.Com 性价比
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Unique selling points
- 1
- 策略游戏的成长和管理,但有着像 rogue 一样的多样性和可重玩性
- 2
- 不需要花费很多个小时,而是在较短的单一游玩局次中让玩家体会到策略游戏的所有游戏体验
- 3
- Rainpunk
- 1
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Worldbuilding lessons from Brandon Sanderson
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Simple city builder first
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Physicality
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Visual direction
- Artstyle
- Music
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Early delopment hell
- Translation - text database
- Edge of the screen
- 下班之后再工作很累人
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The plan
- Find a publish when you don't really need one
- 两手方案 - 如果 rogue 不管用还是可以退回城市建造
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Focus of the game
- No direct control over units
- The player avatar - the town is the avatar
- Injecting roguelike - 单局一两小时
- A game based on runs
- The queen
- Challenges
- Time
- Hunger
- Random opportunities, not outcomes
- New challenge
- The storm
- Perks
- Many Choices to be made by player
- Not accepting loss
- Clear rules
- Other overworlds
- Dungeon keeper
- Replayability
- External - biomes, resources, maps
- Internal - blueprints
- Essential buildings
- Funnel goods
- Bricks
- Interactions
- Production web
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Unhealthy obsession with scope
- Lot of cuts
- Lots of ideas, little time
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Problem with scope
- Be realistic
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EA demo and press
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What worked against us
- No tutorial
- Only 1 dark biome
- Very difficult
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What worked
- Artstyle
- Intriguing
- Animals
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Demo results is good
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Demo update based on feedbacks
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Layers of fiction
- Losing in against the storm
- Death
- Impatience
- Queen and her subject
- Losing in against the storm
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First pitch
- Calculation of budget
- Find publisher
- 25% safety net thing
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Epic store
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Smooth sailing
- New biome
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Tutorial
- Score system for tutorial topics
- 多早需要知道
- 多快能学会
- 多难能自己学会
- New tutorial
- 只出现一次的不可跳过的提示
- 30-40s
- 结合需要的操作
- 每次一句话
- 只出现一次的不可跳过的提示
- Score system for tutorial topics
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Mandatory slide about agile
- 2 周 sprint
- Meetup
- 总是保证版本稳定
- 例子
- Glade events
- 第一版 - icon 显示
- 第二版
- 有专门 UI 页面
- 需要完成特定事件
- 第三版
- Intention 是 major challenge,但如果满足了条件,就很容易
- 缺少 tension - 添加 working effect - 需要确保自己的存活
- 第四版
- 缺少 subjective feeling - 有意义的选择 meaningful choice
- 可以自主决定要如何获取奖励 - 加入 push and pull
- 并且加入相关属性,并将其融入系统
- 第一版 - icon 显示
- Glade events
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迭代思路
- 做出来后
- 放一段时间
- 根据反馈进行迭代
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A year of ups and downs
- Ui update
- Not the player's job to give good feedbacks
- Designer needs to translate and filter out valuable feedback
- Want bigger gun
- Want other game
- Think of the children
- Smooth ball problem bring by updates
- Easier
- A gain and a cost
- Harder
- Compromise - 4 base difficulty + 20 prestige levels
- Marketability issue
- 频繁更新无法带来重要消息
- 不会延期
- 但也无法建立期待
- A game about mental models
- 最终变得太复杂
- 需要花费更多时间来改进 UX
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和玩家一起迭代
- 放出消息让玩家来看 - AB test
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Publisher search 2.0
- Hooded horse
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Indie as a service
L-Zotero citation key
https://gdcvault.com/play/1034422/-Against-the-Storm
To be permanent notes (Complete Ideas)
P-Self Explained Sentences
P-Connection
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